//===============================
//  功能 ：备注 
//  作者 ：上中野辅亚瑟王 
//  创建时间 ：2024-08-20  16-44-06 
//  Unity版本  ：2019.4.35f1 
//  变更时间 :  2024-08-20  16-44-06 
//===============================





using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DDMono : SerializedMonoBehaviour
{

    [Dic(keyLable = "DD", valueLable = " CC ")]
    public int DDC;

    [Dic(keyLable ="FFF",valueLable ="DDD")]
    public Dictionary<string,string> FFD = new Dictionary<string, string>();

    [Dic(keyLable = "keyLable",valueLable = "valueLable")]
    public Dictionary<string, Dictionary<string, string>> CCD = new Dictionary<string, Dictionary<string, string>>();

    public Dictionary<string, Dictionary<string, string>> EED = new Dictionary<string, Dictionary<string, string>>();

    public int DDFFF = 10;

    private void Start()
    {
        var dd = DDC.GetType().GetCustomAttributes(true );
        Debug.Log(dd.Length);
        foreach (var item in dd)
        {
            Debug.Log(item.GetType().ToString());
        }
    }
}
